Strikeforce 2 Cinematic Percussion




STRIKEFORCE 2 is a Hollywood cinematic percussion library tailored especially for media composers. If you’re scoring a TV show, a movie, or creating some epic game music, STRIKEFORCE 2 will quickly become a favorite essential tool for percussion in your arsenal. Brand new and loved by many Hollywood film composers STRIKEFORCE 2 is set to be used in film and game projects such as the upcoming game Marvel’s1943 Rise of Hydra”, “League of Legends” and the Netflix Show “Missing: Dead or Alive?”, just to mention a few.

It comes with a massive selection of expressive Ensembles and Solo percussion. All of those instruments were uniquely build for this library. We recorded from the softest touch to the hardest drum hits. All instruments come with 16 round robins on each of the 6 Dynamic Layers providing realism, playability and loads of variation.

STRIKEFORCE 2 is not an update or a replacement of the original Strikeforce, but rather a complete library in its own right and a fantastic compliment expanding the Strikeforce percussion universe.

STRIKEFORCE 2 features a very different palette of instruments than the original STRIKEFORCE. That said, they both share the same layout and methodology and as a result, they play great together in a session. Stylistically, if original Strikeforce is a grand Gladiator type sound, then Strikeforce 2 is more of a hard driving Dune or Black Panther type sound.

SF2 wouldn’t be an epic library without our massive large percussion, we also have a whole bunch really useful, smaller, high energy percussion that can cut through in a mix.

145 brand new instruments total!

92 Big Percussion Instruments! (16 Round Robins per 6 Dynamic Layers)

41 Medium to Small Percussion Instruments! (16 Round Robins per 6 Dynamic Layers)

12 Miscellaneous Instruments (16-32RR)

It’s our sincere hope that STRIKEFORCE 2 will inspire you!


  • Intel Macs (i5 or higher): macOS 11, 12 or 13 (latest update)
  • Apple Silicon Macs (via Rosetta 2 & natively on ARM in Standalone or in hosts that support it): macOS 11, 12 or 13 (latest update)
  • Windows 10 or 11 (latest Service Pack), Intel Core i5 or equivalent CPU
  • Graphics hardware support for Direct 3D 11.1 (Feature Level 11_0) or higher
  • 4 GB RAM (6 GB recommended for large KONTAKT Instruments)


  • macOS (64-bit only): Stand-alone, VST3, AU, AAX
  • Windows (64-bit only): Stand-alone, VST3, AAX

Download and activation is handled via Native Access.